![]() ![]() Images courtesy of Blizzard Entertainment via their official website. Either way, Schemes look to be potentially very powerful cards on release. You could keep Schemes in your opener to try to get later value of them, or mulligan them away and risk drawing them at a time where their use is of little value. Scheme’s bring forth a sort of risk-reward game when it comes to keeping cards in the hand. Especially since Rogue has access to Myra’s Unstable Element, this could wreak some havoc on the meta game when released. Gang Up was considered very strong when it was in the meta, and this card can do triple what Gang Up can do at a third the cost. It’s a one mana Rogue Spell that shuffles one copy of a minion into your deck, gaining one additional copy each turn in the hand. It encourages keeping the card in the opening hand, but at five mana, it’s a little expensive to be doing that. The only problem is that when in a desperate situation, this card coming off the top would be quite bad. After a couple turns in the hand it becomes a very formidable AOE removal spell. It gains an additional damage each turn the card is in the hand. Hagatha’s Scheme is a Shaman Spell that does one damage to all minions. We have seen two Schemes revealed to us at this point. Each turn the card is in the hand, their effect gets more powerful. Schemes are the names of the new upgrading spells. The Lackeys themselves seem like pretty good cards, so hopefully some better stated Lackey producing cards are released. At a 1/5 stat line, this card is really bad in terms of tempo. It is a three mana Rogue card that when combo’d adds two Lackeys to your hand. The one card that we’ve seen so far that generates Lackeys is EVIL miscreant. Getting a Goblin Lackey or Witchy Lackey could be bad in instances where you don’t have anything on board since they only interact with friendly minions. The only way we’ve seen Lackeys being produced is by random, so the RNG element is high. One of the Lackeys discovers a spell, which is very versatile within itself.ĭepending on the situation, some Lackeys will be much better than others. They provide value not within the cards themselves but usually by aiding the board state in some way. Lackeys are new token minions that will generated off of other cards in the set. This is a mediocre card, but the implications of Twinspell leaves us wondering if anything super powerful will be printed. It’s an eight mana spell that summons five 2/2 treants, then adds another copy of itself to the hand after being played. The one Twinspell card that was revealed was The Forest’s Aid. Twinspell means that you have to sacrifice nothing for the additional copy of the spell. However, this occurs at the sacrifice of a card slot, since 30 cards is not a lot to fit into a deck. Priests use them to discover additional copies of spells over the deck limit. This is why cards like Shadow Visions are popular. Often times, there are meta cards that would be good enough that players would desire to have more than two of them in your deck. This is very interesting because essentially what it means is that you can have more than two copies of a card in your deck. ![]() ![]() What Twinspell means is that after casting a spell, another copy of the card will be placed in the hand for immediate or later use. Of the few revealed cards, one of the new Keywords is Twinspell. All of these card types are additions that seem to increase the overall power level of cards in Hearthstone. The first set of the Year of the Dragon will add Twinspell, Lackeys, and Schemes. The Rise of Shadows Announcement Trailer keyed us in on some new Hearthstone mechanics. ![]()
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